It requires patience, dedication, and a willingness to refine your work until it reaches the quality you envisioned. Setting up your village in Blocklords’ community betaĬreating a game is a bit like crafting a piece of art. To achieve this, we’ve had to spend a great deal of time testing, getting feedback, and iterating on our designs. We want players of all kinds to find something they enjoy in Blocklords, from the farmers and warriors to the lords and ladies who shape the world with their decisions. We also spend a lot of time ensuring that our game mechanics are fun, balanced, and engaging. This level of complexity requires constant attention and fine-tuning.īut it’s not just about the technical side. We’ve always pushed the boundaries of what’s possible with smart contracts, with over 130 deployed to date. We aim to provide a deep and engaging player experience that balances strategy, economics, and cooperation. The most time-consuming aspect, I would say, has been developing and iterating on our game mechanics and in-game economy. What has been the most time consuming aspect of making the game?ĭavid Johansson: Building a game like Blocklords is a complex process, with many components that require careful planning, design, and execution. Talking to, he shared his views about being an early game developer in web3, the opportunities of trying to engage web2 gamers, and the tangible value of blockchain in games.īlockchainGamer: Blocklords has been in development since at least 2017. So what has the process looked like so far and what can we expect going forward? Someone who has done the groundwork and rather sees opportunities than challenges is Metaking Studios’ founder and CEO David Johansson. And – as with any good starter – it’s triggered an appetite for more. It’s the first taste we’ve had of the mediaeval PC strategy game and its promise of deep, fun and engaging gameplay. Despite having been in development for over five years, Blocklords recently reached a significant milestone with the launch of its month-long community beta.
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